Description
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Statistics
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General Information and Item Effectiveness
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# of Carves | 3x Body 1x Tail |
Flash Bomb | ○ |
Sonic Bomb | × |
Pitfall Trap | ○ |
Shock Trap | ○ |
Meat | × |
Roar | Large |
Wind | Large |
Quake | - |
Health and Attack
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Health | Attack Multiplier | Defense Multiplier | |
Lower Tier | 3200-9600 | 1.0 to 1.5 | 1.0 to 0.75 |
Upper Tier | 10000-16000 | 1.6 to 3.0 | 0.75 to 0.6 |
Damage Type / Elemental Weaknesses
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Lower Tier, Upper Tier, HR100+, Training
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Normal
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Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 15 | 20 | 40 | 0 | 10 | 5 | 10 | 30 | 100 | 200 |
Neck | 20 | 20 | 25 | 0 | 10 | 5 | 10 | 15 | 0 | 250 |
Back | 10 | 15 | 25 | 0 | 5 | 5 | 10 | 15 | 0 | 300 |
Stomach | 55 | 45 | 50 | 0 | 5 | 5 | 5 | 30 | 0 | 300 |
Tail | 25 | 25 | 25 | 0 | 5 | 5 | 5 | 25 | 0 | 400 |
Wings | 10 | 25 | 10 | 0 | 5 | 5 | 10 | 15 | 0 | 200 |
Legs | 20 | 20 | 45 | 0 | 5 | 5 | 5 | 5 | 0 | 300 |
While Raged
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Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 70 | 40 | 30 | 0 | 10 | 5 | 15 | 40 | 100 | 200 |
Neck | 60 | 35 | 25 | 0 | 10 | 5 | 10 | 20 | 0 | 250 |
Back | 50 | 40 | 20 | 0 | 5 | 5 | 10 | 35 | 0 | 300 |
Stomach | 80 | 50 | 45 | 0 | 5 | 5 | 15 | 45 | 0 | 300 |
Tail | 35 | 30 | 25 | 0 | 5 | 5 | 5 | 30 | 0 | 400 |
Wings | 40 | 35 | 25 | 0 | 5 | 5 | 10 | 20 | 0 | 200 |
Legs | 20 | 20 | 40 | 0 | 5 | 5 | 5 | 10 | 0 | 300 |
Variants
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Normal
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Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 15 | 20 | 30 | 0 | 5 | 5 | 5 | 5 | 100 | 200 |
Neck | 20 | 20 | 10 | 0 | 5 | 5 | 5 | 5 | 0 | 250 |
Back | 10 | 15 | 40 | 0 | 5 | 5 | 5 | 5 | 0 | 300 |
Stomach | 20 | 20 | 30 | 0 | 5 | 5 | 5 | 5 | 0 | 300 |
Tail | 35 | 25 | 20 | 0 | 5 | 5 | 5 | 5 | 0 | 400 |
Wings | 10 | 25 | 10 | 0 | 5 | 5 | 5 | 5 | 0 | 200 |
Legs | 20 | 20 | 30 | 0 | 5 | 5 | 5 | 5 | 0 | 300 |
While Raged
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Area | Slashing | Blunt | Projectile | Fire | Water | Lightning | Dragon | Ice | Faint | Stagger |
Head | 70 | 40 | 45 | -5 | 10 | 15 | 5 | 5 | 100 | 200 |
Neck | 60 | 35 | 10 | 10 | -5 | 5 | 5 | 5 | 0 | 250 |
Back | 50 | 40 | 20 | 10 | 5 | -5 | 10 | 5 | 0 | 300 |
Stomach | 65 | 35 | 30 | -5 | 10 | -5 | 15 | 5 | 0 | 300 |
Tail | 35 | 30 | 10 | 0 | 5 | -5 | 5 | 10 | 0 | 400 |
Wings | 40 | 35 | 10 | 0 | 5 | -5 | 0 | 10 | 0 | 200 |
Legs | 20 | 20 | 25 | 0 | 5 | -5 | 0 | 5 | 0 | 300 |
Status Effect Resistances
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Status Effect | Initial Threshold | Increment | Maximum | Duration | Damage Taken |
Poison | - | - | - | - | Immune |
Paralysis | 200 | 150 | 800 | 10s | - |
Sleep | 150 | 100 | 550 | 20s | - |
Faint | 200 | 100 | 600 | 10s | - |
Break/Shiny Drops
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Break Location | Requirements |
Head | Stagger the head (number unknown) |
Left Wing | Stagger the left wing (number unknown) |
Right Wing | Stagger the right wing (number unknown) |
Sever Tail | Stagger the tail (number unknown) |
Shiny | Chance to drop shiny when woken from sleep. |
Drop Rates
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Habits
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Attacks
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attack 1
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Migration Patterns
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zone1
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